


TCAP Performance Indicators  Grade 3 Math 





Advanced 
Students at the advanced level demonstrate indepth
understanding of academic knowledge and skills tested on the
TCAP by demonstrating the ability to: 
spi* 3.1 
represent whole numbers up to 10,000 in expanded form (e.g,
1000’s + 100’s + 10’s + 1’s); 





spi 3.2 
compare unit fractions with denominators up to ten; 








spi 3.3 
subtract two and/or threedigit whole numbers; 








spi 3.4 
use the multiplication facts 0, 1, 2, 5, and 10 efficiently and
accurately. 







spi 3.5 
identify the rules by which objects or numbers have been sorted; 







spi 3.6 
connect open sentences to realworld situations. 








spi 3.7 
identify the result of a transformation that has been applied to
a simple twodimensional geometric shape (i.e., flips or
slides); 



spi 3.8 
identify the line of symmetry in a twodimensional design or
shape. 







spi 3.9 
find the perimeter of a rectangle on a grid; 









spi 3.10 
solve realworld problems involving elapsed time to the
halfhour. 







spi 3.11 
determine the most likely, least likely, or equally likely
outcomes in simple experiments (i.e., spinner, number or color
cube); 



spi 3.12 
select all possible outcomes of a simple experiment (i.e.,
spinner, coin toss, number or color cube). 





Proficient 
Students at the Proficient level demonstrate competency in the
academic knowledge and skills tested on the TCAP by
demonstrating the ability to: 

spi 2.1 
represent whole numbers to 9999 with models;
http://www.beaconlearningcenter.com/WebLessons/TradingGame/default.htm 








spi 2.2 
identify the place value of a given digit up to thousands;
http://www.beaconlearningcenter.com/WebLessons/MyPlace/default.htm
http://www.mathcats.com/explore/age/placevalueparty.html
http://www.aaamath.com/g31aplacevaluespecific.html
http://www.aaaknow.com/plc12ax2.htm
http://www.aaaknow.com/plc12cx2.htm 








spi 2.3 
recognize the value of combinations of coins and bills up to $5;
http://www.aaamath.com/B/g3_211x1.htm
http://www.hbschool.com/activity/con_math/g03c07.html 







spi 2.4 
compare and order whole numbers to 9999 using the appropriate
symbol (i.e.,<, >, =);
http://www.eyepleezers.com/aaamath/cmpk1cx2.htm
http://www.321know.com/cmp11fx2.htm
http://www.321know.com/cmp22_x2.htm 






spi 2.5 
add two and/or threedigit whole numbers;
http://www.aaamath.com/B/g3_27_x1.htm
http://www.aaamath.com/B/g3_27_x3.htm#section2
http://www.oswego.org/ocsdweb/games/Ghostblasters3/ghostadd3.html
http://www.oswego.org/ocsdweb/games/SpeedGrid/Addition/urikaadd3res.html 









spi 2.6 
connect written and pictorial representations of fractions with
denominators up to ten;
http://www.aaamath.com/B/g35a_fx1.htm
http://www.aaamath.com/B/g36a_cx1.htm
http://www.oswego.org/ocsdweb/games/fractionflags/fractionflags.html 






spi 2.7 
solve realworld problems using addition or subtraction of whole
numbers;
http://oswego.org/ocsdweb/games/mathmagician/maths1.html
http://www.beaconlearningcenter.com/WebLessons/IsThatAFact/default.htm
http://www.beaconlearningcenter.com/WebLessons/ThreeMagicNumber/default.htm 







spi 2.8 
determine the correct change from a transaction that is less
than $1.00;
http://www.aaamath.com/B/g313_cx1.htm
http://www.mrnussbaumgames.com/cashout/index.html
http://www.funbrain.com/cashreg/index.html 







spi 2.9 
use estimation to select a reasonable solution in problem
solving (addition and subtraction only).
http://www.aaamath.com/B/g38a_ax1.htm
http://www.oswego.org/ocsdweb/games/Estimate/estimate.html
http://www.aaamath.com/B/g38e_sx1.htm 





spi 2.10 
extend repeating and growing numerical or geometric patterns;
http://www.aaaknow.com/patran3.htm
http://www.aaaknow.com/patran5.htm
http://www.aaaknow.com/patk2fmd.htm
http://www.mathplayground.com/M1AR101a.html 







spi 2.11 
represent repeating geometric patterns as repeating numerical
patterns; http://www.mathplayground.com/M1AR101.html
http://www.mathplayground.com/M1AR101a.html 







spi 2.12 
determine the output for a particular input given the one
operation function rule (i.e., addition, subtraction);
http://www.mathplayground.com/M1FM01.html
http://www.mathplayground.com/M1FM02.html
http://www.mathplayground.com/M1BB01a.html 





spi 2.13 
solve open sentences that involve addition and subtraction of
whole numbers zero to twenty.
http://www.aaaknow.com/g2_18cx1.htm
http://www.aaaknow.com/g2_18dx1.htm
http://www.aaaknow.com/g28f_sx1.htm 





spi 2.14 
name threedimensional geometric figures (i.e., cube, cylinder,
sphere, cone);
http://www.hbschool.com/activity/mmath/mmath_dr_gee.html
http://www.hbschool.com/menus/auto/13/3.html 






spi 2.15 
recognize geometric figures that are the same size and shape; 







spi 2.16 
use appropriate mathematical language to find a point on a grid
using whole number coordinates.
http://www.oswego.org/ocsdweb/games/BillyBug/bugcoord.html
http://www.oswego.org/ocsdweb/games/BillyBug2/bug2.html 





spi 2.17 
solve realworld problems involving addition and subtraction of
oneor two digit measurements;
http://sakharov.net/puzzle/fairshare.html?SRC=sakharov 





spi 2.18 
select an appropriate standard unit to measure length;
http://www.funbrain.com/cgibin/meas.cgi?A1=s&A2=0&A3=1
http://www.funbrain.com/cgibin/meas.cgi?A1=s&A2=0&A3=0
http://www.funbrain.com/cgibin/meas.cgi?A1=s&A2=1&A3=0
http://www.funbrain.com/cgibin/meas.cgi?A1=s&A2=1&A3=1 








spi 2.19 
use estimation to determine if a length measurement is
reasonable;
http://www.beaconlearningcenter.com/WebLessons/AreWeThereYet/default.htm
http://www.beaconlearningcenter.com/WebLessons/ThatsRight/default.htm
http://www.beaconlearningcenter.com/WebLessons/WalrusWorld/default.htm 







spi 2.20 
read thermometers with Fahrenheit and Celsius scales (positive
whole number temperatures);
http://www.beaconlearningcenter.com/WebLessons/BeAScientist/default.htm
http://www.beaconlearningcenter.com/WebLessons/HotStuff/default.htm
http://www.ies.co.jp/math/java/geo/therm/therm.html 





spi 2.21 
read and write time at fiveminute intervals.
http://www.fi.edu/time/Journey/JustInTime/min_quiz.html
http://www.oswego.org/ocsdweb/games/StopTheClock/sthec3.html 









spi 2.22 
interpret bar graphs;
http://www.beaconlearningcenter.com/WebLessons/KindsOfGraphs/default.htm
http://www.beaconlearningcenter.com/WebLessons/KidsHavePets/default.htm
http://www.beaconlearningcenter.com/WebLessons/HowItAllStacksUp/default.htm
http://www.quizville.com/usingBarGraphs.php
http://www.quizville.com/linePlot.php
http://www.beaconlearningcenter.com/WebLessons/AllTheParts/default.htm 










spi 2.23 
solve realworld problems in which data is represented in
tables;
http://www.bbc.co.uk/education/mathsfile/shockwave/games/datapick.html 








determine whether an event is certain, possible, or impossible.
http://www.beaconlearningcenter.com/WebLessons/WhyCantIWin/default.htm
http://www.beaconlearningcenter.com/WebLessons/ChancesAre/default.htm 







Basic 
Students at the Basic Level demonstrate some academic knowledge
and skills tested on the TCAP by demonstrating the ability to: 


spi 1.1 
count by 10’s, 100’s, and 1000’s; 









spi 1.2 
identify whole numbers as odd or even; 









spi 1.3 
add and subtract efficiently and accurately with singledigit
whole numbers. 







spi 1.4 
sort objects by two attributes. 










spi 1.5 
name twodimensional geometric figures (i.e., rectangle, square,
triangle, circle). 






spi 1.6 
read and write time to the nearest hour, halfhour, and
quarterhour; 







spi 1.7 
measure length to the nearest centimeter and inch; 








spi 1.8 
solve realworld problems using a calendar. 









spi 1.9 
interpret pictographs. 










*spi  state performance indicator 











